About the Artist
Welcome to my portfolio! My name is Sheena, and my greatest passion is conveying story through my work. As a Vancouver Film School Alumni, I have explored many avenues over the years ranging from working on TV shows for kids to designing 3D models for print in various Hollywood industries.
Accruing over a decade of experience taking conceptual outfits and making them a reality through textiles, leather and 3D printed models, I believe my experience with costume fabrication has only helped me to better understand design construction when it comes to character modeling. I also have an undeniably strong understanding of patterns and PBR materials thanks to my shop work with various paints, primers and textiles.
Now, I am exploring how I can transfer those skills back into the world of digital entertainment. With every project I complete, I gain a better understanding of varying workflows - there is nothing more exciting for me than seeing a project through from conception to presentation.
I hope you enjoy my work!
Past Work
April 2022 - September 2023
3D Modeler & Supervisor,
Costume Fabricator at
Fonco Studios
Stan Lee, Avengers Station +
Responsibilities included 3D Modeling & Supervision, Workshop Fabrication & Stratasys 3D Printer use. Other responsibilities included interfacing with Vendors and Clients both in and out of House, Scheduling for simultaneous Projects.
February 2014 - April 2022
3D Modeler, 2D Illustrator & Designer, Costume Fabricator
RWBY, Freelance
Responsible for designing, modeling and texturing Weapons for RWBY. Provided 2D Illustrations & Event Designs, 3D Models for Print, and Costume Fabrication work for clients on a project-by-project basis.
May 2013 - May 2014
Background Layout & Color Artist at WildBrain
Dr. Dimension Pants
Responsible for creating scene layouts for animation. Daily duties involved cleaning and coloring backgrounds from roughs on a TV Series Production.
August 2012 - April 2013
Character Builder/Rigging Artist at WildBrain
Pound Puppies
Responsible for building & rigging characters based on art from the Concept Team to a state that was ready for Animation on a TV Series Production.